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Status

Engine: Ready

Database: Online

Index: V2.1.0_LATEST

bash -- terminal
guest@codeandosimple: ~/topics/disenio-de-software $ cat design.md

Software Design

First design, then code

Designing is starting to code with a plan (instead of starting by writing code).

Robust software, with good quality attributes and prepared for the future.

01.

SOLID Principles

The SOLID principles are guidelines for software development with the intention of creating quality software, applying good practices to eliminate bad designs that lead to chaotic, difficult-to-maintain software.

02.

Patrones de Diseño

They represent solutions to common problems, applicable to different design problems in different circumstances. They are categorized according to their purpose: Creational, Structural and Behavioral.

03.

Deep Dive: The cost of bad design

We often hear that software design is a "luxury" that fast-paced teams cannot afford. However, technical reality proves otherwise through the metaphor of technical debt.

"If you don't have time to do it right, when will you have time to do it over?"

A poorly designed system presents what we call rigidity. Trying to change one part of the system breaks three other unrelated parts. This fragility stalls innovation and turns maintenance into a nightmare of "monkey patching".

By applying design patterns, we are not adding complexity; we are applying proven solutions to recurring problems. We are creating a common language for the team and ensuring the scalability of the product in the long term.